Page 10 of 10
Modding
As mentioned before, every level is defined in a level%%.txt file.
Background graphics are located in BackImg1, BackImg2, BackImg3, BackImg4 and BackImg5 bitmap files.
User can modify caverns by altering level text files. To add or change sprites user must alter bitmap Set files. Title menu graphics are stored in Title.bmp and TitleBack.bmp. Inside StdAfx.h multiple constants are defined:
// initial vertical speed of the killed hero
// change in speed of the killed hero, after he is killed
// max number of surfaces added by DDCreateSurface
// max number of pick items
// max number of guardians in every caveryn
// game tile width and height
// number of lifes on the level start
// dimension of the background image
// number of sprite frames for every hero
// duration of the game loop frame
// when hero jumps, that's his vertical vector speed
// number of levels |
||||||||||||
