Page 8 of 10
Sound And Input Sounds Sounds are played using the Windows API. Windows Mobile DirectX does not supper DirectSound, so that's the only option for now. The function PlaySound(...) is used. Input DirectInput is also not supported on Windows Mobile. SDK samples suggest using GAPI.LIB to detect cursor key codes. The game loop checks key presses by calling GetAsyncKeyState(...).
|
||||||||||||
